![]() It can be used to drive snow melt, vegetation growth, and more. Sunlight, a Data Map that gives you the sunlight integral (sun light/shadow map) of any given period (up to 365 days). Unlike Max or Add combines, Insert preserves the inserted heightfield and does not add artifacts or shapes from the underlying heightfield. A common example is creating rocks on a flat (clipped) surface and then inserting them onto a terrain. ![]() Insert, a utility node that lets you insert a sparse heightfield into another heightfield while preserving the target heightfield's relative heights. Hill, a cousin to the Mountain node, this primitive creates standalone hills with minor built-in erosion to mimic the needs of a smaller scale formation. It is very useful for creating large landscapes. Slump, a simple primitive that creates relative smooth hills with slumped (collapsed) areas. Along with Perlin and Voronoi, we consider Gabor to be one of the foundation nodes of Gaea. It can be used to create sand-like patterns, modulated hills, and more. Gabor, another noise primitive that adds distinctive shapes compared to the common Perlin and Voronoi nodes. It is a versatile primitive noise that can be used in various scenarios from cliffs to crack production. This node replaces Coast.ĭriftNoise, a unique primitive that can create overlapping "shelves". Sea, a water node that can let you add a water surface from edges without touching inland areas. It is also flexible enough to create different, alien surfaces as well. ![]() It creates that classic lunar surface look. ![]() It creates a drainage based river canyon.Ĭraterfield, originally meant to be separate node, but merged into the Crater node for an easier experience. Just attach it to any shape - especially simple, feature-less ones - and see it in action.Ĭanyon, a simple, fast, and detailed canyon primitive. It can be used for superficial detailing, or intense modification. Rugged, a LookDev node that adds rocky details into any surface and turns it into a rugged formation. Seamless, this node can transform any input terrain or color map into a tileable/repeating pattern. Wizard, a completely new way of using our Erosion simulation through an easier interface with simple choices and sophisticated built-in recipes. It can be used to rocky details to other shapes as well. Rocky, a primitive that creates shattered rock floors. * - not available in the initial Bleeding Edge builds. 70+ new documented tutorial + quickstarts*.Navigation Overhaul: first person view is back!.Navigation Overhaul: customizable navigation with Maya-style config.Navigation Overhaul: full support for Wacom, XP-Pen, and other tablets.Optimized Meshes with our new Sophia algorithm.Erosion Studio is now accessed via the Start Menu directly.Optimizations and UI improvements in Erosion Studio.Next-Gen Erosion with Sediment Removal and Wizard node.Faster processing and responsiveness in 2K and 4K previews.Gaea starts up in ~2 seconds on machines where it used to take ~10-15 seconds.60-80% faster re-processing in heavy nodes such as Texture, Anastomosis, Light, etc.20-40% faster processing in our heaviest nodes.Tiled/Distributed Builds* - one of the most requested features.Major new nodes that redefine how you work in Gaea.See the Changelog on the download page for a full list of updates, modifications, and breaking changes. The results should be visible when you use Gaea. Under the hood, almost a third of the code has been rewritten to replace outdated or problematic portions. We believe we have created the most stable build of Gaea yet, and that you will find it to be 20-30% more efficient when working with high resolution previews. We spent the largest portion of time in 1.3 ensuring that all the top issues reported by you were addressed. Gaea 1.3 will be our LTS (Long Term Support) build, which means it will be the officially recommended build for all production scenarios. The first of these builds is now available! Core focus: Stability We will release a few Bleeding Edge builds between now and the final release (late October to early November). It has been a long road, but we're very pleased to report that the Gaea 1.3 development is in its final stages.
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